Game Based Assessment design (GBA), or gamified assessment, involves a blend of psychometric design expertise, game design and machine learning. Working with leading GBA provider, MindX, Rob Williams Assessment Ltd combines 20 years of psychometric design experience with industry leaders in game design and machine learning algorithms to build adaptive game difficulty levels, the most effective game end algorithms etc.
These articles explain the occupational assessment, brain training and educational fields in which the nascent field of game based assessment is rapidly gaining wider and wider usage.
Exploring the relationship between video game expertise and fluid intelligence
The new Generation of Cognitive Assessment | Revellian |
Using games for graduate selection – what’s the score? I Managing Director, Arctic Shores
Games-based assessments are the future I GradWeb I April 6, 2016
Competing for engagement I KPMG
Psychometrics and Games-Based Assessment | Mark Parkinson | November 24, 2015
5 Reasons Why Game-based Assessment is the Hottest New Trend in Education I Van Voorhis and Snyder I Nov 13, 2017
Game based assessment design research papers
Why game based assessments could be destined to fail I Irish Tech News I May 21, 2018
Game based assessment I I Teaching Systems Lab
Gamification in assessment: Do points affect test performance? | Attali and Arieli-Attali | Dec 27, 2014
Clustering Game Behavior Data I IEEE Transactions on Computational Intelligence and AI in Games I 3 Sept 2015
Games as Personality Profiling Tools I Giel van Lankveld, Pieter Spronck, Jaap van den Herik, and Arnoud Arntz |
YouTube game based assessment promotional videos
and Pymetrics, “Games demo (at Microsoft)”
Latest research papers
Banfield, J. & Wilkerson, B. (2014). Increasing Student Intrinsic Motivation And Self-Efficacy Through Gamification Pedagogy. Contemporary Issues In Education Research, 7(4), 291.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From Game Design Elements to Gamefulness: Defining “Gamification”. MindTrek’11, Tampere, Finland.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? – A Literature Review of Empirical Studies on Gamification. 47th Hawaii International Conference on System Sciences (HICSS), Waikoloa, Hawaii.
Montefiori, L. (2016). Games-Based Assessment, insight from a Tech Start-up. Presented at a Symposium/Forum on Game-based assessment – Concepts and insight from research and practice.
- Pymetrics games on Android
- Play games, get hired
- Pymetrics games point you to the right career
- Pymetrics; Play games, get a job
Here are a few more niche game based assessment providers – still offering some innovative products and approaches: