Game based learning design specialists

Game-based learning skills are a speciality of School Entrance Tests. Just like most we love games and find that learning through games doesn’t only make it fun, but it amplifies learning.

Below we list useful links to not only game-based learning but also game-based assessment. Whether for education or in the world of business.

Game-based learning

Game-based learning design

Since 2017 we have been leading the psychometric test design input to the MindX design team for their game-based learning assessment (GBA) tools. This has continued since the HireVue takeover of the MindX company in May 2018.

The digital assessment supplier Hire Vue, with their cutting-edge cognitive ability mini-game tests, is the leading worldwide supplier of game-based assessment. For entry talent, for graduate assessment and for more manager assessment.

Brexit effect on children. Hello in different languages.

Game based learning

The popularity of video games has drawn researchers’ attention in the exploration of the possibility of  using video games to enhance knowledge, skills, and other personal attributes.

The idea of using games for serious purposes other than entertainment is called game-based learning. Advocates of game-based learning argue that well-designed video games represent solid learning principles. A fair amount of research shows that game-based learning is at least as effective as nongame conditions, such as class- room contexts.

Game-based learning design

In addition, when game-based assessment is designed following a principled design framework such as evidence-centered design or cognitive design system, the assessment is likely to have high validity and reliability.

Game-based assessment is essentially performance-based assessment. Tasks that require students to demonstrate their knowledge and skills by working through a task. Rather than a simple test of one’s ability to recall or recognize information, or supply self-reported information, performance-based assessment provides students with the opportunity to show their understanding and apply knowledge in meaningful settings.

Game based learning Part II

Scholars generally support the use of performance-based assessment to measure and support twenty-first-century skills over conventional types of assessment such as multiple-choice questions or filling in the blanks. However, there are a few challenges associated with the design and implementation of performance-based assessments. Some of the more difficult challenges include: (a) designing contexts that will fully elicit the competencies to be measured, (b) modeling the multidimensionality of constructs to be measured, (c) ensuring the validity and reliability (consistency) of the tasks, (d) providing appropriate feedback that is customized to each  individual situation, (e) automating the scoring of the various tasks, (f) accumulating the evidence across all task performances, and (g) reducing the development costs of assessments compared to traditional tests. Our premise in this chapter is that stealth assessment coupled with ECD provides a viable solution to these challenges.

Good games can provide an engaging and authentic environment designed to keep practice meaningful and personally relevant. With simulated visualization, authentic problem solving, and instant feedback, computer games can afford a realistic framework for experimentation.

Game based learning Part III

Another key feature of well-designed games that can enhance learning and motivation is adaptivity related to providing appropriate and adaptive levels of challenge. Gee has argued that the secret of a good game is not its D graphics and other bells and whistles, but its underlying architecture in which each level dances around the outer limits of the player’s abilities, seeking at every point to be hard enough to be just doable.

Similarly, psychologists (e.g., Vygotsky) have long argued that the best instruction hovers at the boundary of a student’s competence. Flow is another name for this phenomenon. It is a construct first proposed by Csikszentmihalyi to describe an optimal experiential state that involves complete immersion in an activity and a deep sense of enjoyment. Flow represents full engagement, which is crucial for deep learning.

Game-based learning design

While some parents are telling children there is no longer any point learning a language post-Brexit, the opposite is true, she said. “If they haven’t got a language, that is a closing off of opportunities for work and culturally.”

Schools are also reporting a reduction in activities, such as foreign exchanges. These give children the chance to experience a different culture.

Nor is the British Council the only report that is worried about children no longer learning languages. A recent survey of 602 school children aged 5–17 in the week ending 7 September. Its findings show that over one in ten (11 per cent) of 5-17-year-olds think they’ll no longer need to learn modern foreign languages. 

Everything will be more expensive

However, the biggest concern for British children is that prices will go up. According to the survey, 38 per cent of children polled said the main impact is that everything will become more expensive under Brexit. Perhaps this suggests that children have a firmer grasp of economics than many adults think!

Game-based learning design

Children are also concerned about what Europeans will think of them post-Brexit. Its survey showed that 16% of the pupils polled said one consequence of Britain leaving the EU is that Europeans will no longer like us. In a similar vein, 14% think that the UK leaving the EU will mean no more holidays in Europe.

On a lighter note, 11% of the youngsters polled think British football teams won’t play in Europe anymore. As a result, Liverpool may not have the opportunity to defend their Champions League trophy in 2020. 10% of respondents also believe Brexit will mean we can’t take part in the Eurovision Song Contest. 

Brexit effect on children. Football stadium

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Our game-based assessment resources

Game-based learning design