Our Virtual Work Skills Resources Firstly, our Literacy Skills. Secondly, Graduate tests. Thirdly, Graduate Jobs Also then video interview skills. Plus Graduate Opportunities. Video interview tips. Interview Tips for Graduate STEM Jobs.cation jobs

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Graduate Video Interview Tips

During the recent years of recession, the number of graduate entry roles became even more restricted; making graduate recruitment even more competitive. Microsoft, for example, received 15,000 job applications for each of its 150 graduate position in 2009. That year, the success ratio of applications to job offers was 1:100 at Microsoft.

This has created a “bottleneck” between the high number of recent graduates and the considerably lower number who are successfully placed on graduate entry schemes. Clearly, there are severe implications of such a challenging job market for graduates.

For employers too, there is a “war on talent” to find and sign-up the best possible graduates in the marketplace. It is a recruiters’ market, however most recruiters want to recruit the top echelon of high-performing graduates who are showing the best leadership potential, the most effective ability to work in teams, the highest levels of motivation and drive etc. SJTs offer an effective means of measuring each of these abilities and attributes.

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Ongoing virtual assessment trends

Situational judgement tests (SJTs) have also become prevalent in graduate recruitment. These tests presents scenarios to applicants and asks them to select the best and the worst thing to do next. SJT’s are very popular in the United States due to their excellent record of fairness across different ethnic groups.

Personality test trends

Candidates may also have to take a personality test as part of the recruitment process. There is a vast array of personality tests, which pose questions about a candidate’s behaviour and personal preferences. A typical question may ask whether you prefer attending parties or staying home with a good book. These personality tests help employers to determine whether a candidate has the right profile for the role.

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Biodata questions

Personality biodata questions measure a variety of constructs, including attitudes, personality attributes, interests, skills/abilities, past events and experiences. An individual’s learning history is of particular interest.

Game based learning skills

The popularity of video games has drawn researchers’ attention in the exploration of the possibility of using video games to enhance knowledge, skills, and other personal attributes.

The idea of using games for serious purposes other than entertainment is called game-based learning. Advocates of game-based learning argue that well-designed video games represent solid learning principles. A fair amount of research shows that game-based learning is at least as effective as nongame conditions, such as class- room contexts.

In addition, when game-based assessment is designed following a principled design framework such as evidence-centered design or cognitive design system, the assessment is likely to have high validity and reliability.

Game-based assessment is essentially performance-based assessment. Tasks that require students to demonstrate their knowledge and skills by working through a task. Rather than a simple test of one’s ability to recall or recognize information, or supply self-reported information, performance-based assessment provides students with the opportunity to show their understanding and apply knowledge in meaningful settings.

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Scholars generally support the use of performance-based assessment to measure and support twenty-first-century skills over conventional types of assessment such as multiple-choice questions or filling in the blanks.

Good games can provide an engaging and authentic environment designed to keep practice meaningful and personally relevant. With simulated visualization, authentic problem solving, and instant feedback, computer games can afford a realistic framework for experimentation.

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Another key feature of well-designed games that can enhance learning and motivation is adaptivity related to providing appropriate and adaptive levels of challenge. Gee has argued that the secret of a good game is not its D graphics and other bells and whistles, but its underlying architecture in which each level dances around the outer limits of the player’s abilities, seeking at every point to be hard enough to be just doable.

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Similarly, psychologists (e.g., Vygotsky) have long argued that the best instruction hovers at the boundary of a student’s competence. Flow is another name for this phenomenon. It is a construct first proposed by Csikszentmihalyi to describe an optimal experiential state that involves complete immersion in an activity and a deep sense of enjoyment. Flow represents full engagement, which is crucial for deep learning.

The vast number of data points that are now included in traditional, gamified and game-based assessments gives you more information to interpret, so you can make more accurate decisions about your candidates. Also, because the way each of us processes information and responds when we’re assessed is unique, it’s now possible to create a ‘psychometric fingerprint’ for each candidate. Knowing not only what score a candidate achieved but how they went about it can help you to prevent cheating and spot potential.

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